Renderoni
I wanted a faster way to build web games by combining existing technology. Renderoni brings Three.js rendering and Rapier physics together in a TypeScript engine, with headless testing and tools for AI agents.
Selected projects
Games, AI experiments, and tools for making things. Some started with curiosity; others with a problem a small business needed to solve.
My work experienceI wanted a faster way to build web games by combining existing technology. Renderoni brings Three.js rendering and Rapier physics together in a TypeScript engine, with headless testing and tools for AI agents.
Built to help a small business preview its designs before making them. An interactive 3D workspace for arranging cubes, trying tile colors, and seeing how a design comes together.
A low-poly orbital arcade game that grew out of my love of space and curiosity about web games. A way to explore game development by making something playable in the browser.
After getting a laser cutter, I wanted to make my own decorations. OnionSVG turns images into layered SVGs that can be cut and stacked into physical designs.
I wanted to learn how AI skills and tools fit together, from on-device voice generation to video editing. This experiment turns code repositories into narrated, short-form video feeds.
I wanted to understand how OpenClaw worked by building a similar system myself. PAW explores cloud-hosted personal workspaces where an AI agent can use tools, keep memory, and work through tasks.
Built to help a small business prototype better. A 3D tool for planning wooden cube cuts and tile layouts, so ideas can be explored before making the physical pieces.
More experiments, tools, and ideas in progress.